I like this article in thinking about the "growth mindset".
A majority of my peers were and some still are gamers.
Would be great to adapt what kids love so much into activities that will provide food for thought or promote more positive messages. Below is a clip from the article.
Social And Emotional Benefits Of Video Games: Metacognition and Relationships
by Jordan Shapiro | KQED
Article: click here
"In 2013, the American Psychological Association published a study that identified some of the benefits of gaming, and the results were surprising. For example, in controlled tests, kids who played first-person shooters showed “faster and more accurate attention allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities.” This likely has very little to do with the violent narrative and a lot to do with repetitive execution of reflex-based actions. Essentially, first person shooters are intricate 3D virtual simulations of the carnival classic “whack-a-mole.” Players need to react fast. This is why kids who play a lot of games seem to show “measurable changes in neural processing and efficiency” and a positive increase in creativity. Players practice quick thinking and hurried response."
Shapiro, Jordan. "Social And Emotional Benefits Of Video Games: Metacognition and Relationships." KQED 16 May 2014. Web. http://blogs.kqed.org/mindshift/2014/05/social-and-emotional-benefits-of-video-games-metacognition-and-relationships/.
Keywords + Tag = motivational intelligence | Jordan Shapiro | KQED | stimulation | video games | video game | Pacman | incremental theory | growth mindset | life-long learners | metacognition | critical thinking | interpersonal skills | character education | social and emotional | health | mental health | relationships | nutritional value | Space Invaders | chess | Atari | Playstation | Sega | Nintendo | X Box | joy sticks | Carol Dweck | Stanford | intelligence | Reach for the Sun
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